PORTFOLIO | RESUME | CONTACT
Project info

Platform: PC
Genre: hack n' slash
Players: 1

The team:
2 designer
3 programmers
6 artists

The project had 1 week of pre-production and 5 weeks of production.

Link to GDD as PDF

My contribution

Game designer
During this project I had the game designer role, I came up with the high concept and the gameplay in the game. The gameplay is built around a dynamic fightsystem that gives the player huge control of how he chooses to build his own combos. During the developement of the game I made sure to keep the design document up to date, and that the project did not stray from the general style we where aiming for.

Game testing
During the production of the game we had alot of prototypes made to test different gameplay mechanics. As the designer I tested all the prototypes for extended periods of time to know what felt best in order to make the right decisions.


Short description of the game

The game uses a system that randomises a new level each time you play so you will always have a new experience. The fight system lets you strike with each hand spearately, each attack can be held to charge up the attack. There are two charge levels which if released unleashes a different attack. This system gives the player huge control over how he wants to build his own combos.


Copyright (c) Andreas Nilsson 2010 | nilsson_andreas@live.com